@ColeusRattus is right... For best use of the mirrors you need to set it to show everything on the side of the car, not the car...
Imagine that there is a biker on the side of your car, you wont see it because the mirror is pointed to the car...
Thats why show the back of the car on mirrors at LFS is very very low priority, because is more important to adjust it, and for best use people would use it to show what is on the side, not the car....
First, know before you talk... At various races in this year, Hamilton had tire overheating problems...
How he avoided this? Changed the way how he drive.
In real life races, you rarely drives in the limit. You need to save tires and fuel, so you will be constant, not fast.
Second, there is a reason why Scawen is doing new tire physics... The overheating problem is not new, Scawen found it and is working on new tire physics to fix that problem...
Third, the overheating problem is not so big when you can control the car... If you are a bad driver, you will overheat tires and lose control quickly, but you practice, you will handle the temperature and car easily and naturally...
In '91, the computers were not as good as at present, there was even much technology to make tires even in real life, so it must have taken so long ...
10 years between 90 and 2000 are the same as three years between 2008 and 2011, no?
Tires are so important as the entire car (suspension, physics, wings and etc)...
To make a real car, you can do first the car then the tires, but to make a virtual car, you need the tires ready to make the car physics...
Also, Scawen said that Scirocco and Rockingham won't be released so quickly, because they found the tire problem, and he can't release a real track without realist physics...
Also... Scawen was thinking what the new tires would take just months to be released, thats why Eric did not made the tracks and cars who everyone wants...
LFS was a true "Community" simulator, created, as it was, by three guys who demonstrated that big dollops of passion and talent (and commitent to see a project through completion) could replicate (and exceed) what developers were creating with budgets these guys could only dream about it. The sim presented the world with a big example of what could be achieved without the pressure of publishers and deadlines.
Too lame what most of the users lost the passion, the desire to see the complete project, and the real LFS spirit...